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Xanthe Dobbie Cloud Copy (detail), 2020 virtual reality installation 4:50 mins Courtesy of the artist
Xanthe Dobbie Cloud Copy (detail), 2020 virtual reality installation 4:50 mins. Courtesy of the artist.
13 July 2021

Recent and newly commissioned artworks from Australian and international artists can be seen for the first time in a new exhibition about the Internet at Â鶹´«Ã½Ó³»­ of Queensland Art Museum. 

Don’t Be Evil explores the hidden power structures behind the networked technologies that are dominating our everyday lives.

Â鶹´«Ã½Ó³»­ Art Museum Curator Anna Briers said it was a timely interrogation of the dramatic social, political and personal impacts of artificial intelligence and the Internet.  

“In this COVID-19 moment there has been much talk about how the Internet brings people together,” she said. 

“However, in the last decade we have seen it used as a powerful tool to undermine truth and democracy by shaping our behaviour and the way we think, vote and act. 

“There is an urgent need to critically examine the corporate agendas and techno-politics built into the everyday devices, known as the Internet of Things, that are shaping our world.”

The exhibition features screen-based works, interactive installations and virtual reality experiences. 

Don’t Be Evil takes its name from a line that appeared in but was later removed from, Google’s corporate motto. 

A series of public programs will accompany the exhibition, including a speaking event at the State Library of Queensland in December with high profile artificial intelligence ethics researcher and author Dr Kate Crawford. 

 Dr Crawford’s work with Vladan Joler is also featured in the exhibition. 

Don’t Be Evil opens 30 July 2021–22 January 2022 and is the second part of Â鶹´«Ã½Ó³»­ Art Museum’s exploration of the dramatically changed socio-political conditions produced by networked technologies, following the success of the first , We Met Online

Exhibition highlights include Eugenia Lim’s ON DEMAND, a bicycle-powered video work exploring the politics of the gig economy, made in collaboration with workers from companies such as Uber and AirTasker, and Simon Denny’s Extractor, an interactive board game on the dynamics of the data mining industry. 

Xanthe Dobbie’s newly commissioned virtual reality work Cloud Copy explores the omnipotence of the internet, while Kate Geck’s rlx:tech, is an augmented reality installation where audiences can stream bespoke meditations to combat social media anxiety. 

Â鶹´«Ã½Ó³»­ Art Museum manages and curates one of Queensland’s most significant public art collections. 

The museum is in the James and Mary Emelia Mayne Centre at the St Lucia campus, and has expert staff working across areas including curatorial, collection management and art education. 

Photo opportunities 

  • Kate Geck’s bold large-scale installation across the front of the Â鶹´«Ã½Ó³»­ Art Museum 
  • Visitors attending the opening event on Friday 30 July 5–9pm 

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Media: Â鶹´«Ã½Ó³»­ Art Museum Curator Anna Briers, a.briers@uq.edu.au, +61 7 3365 9782, +61 420 418 726; Â鶹´«Ã½Ó³»­ Art Museum Communications & Marketing Manager Alexandra Tuite, a.tuite@uq.edu.au, +61 7 3346 8762.